Источник / закреплённая редакция

Card Games: Durak

Источник пакета custom.narod.durak · pagat.com, "Card Games: Beating Games", John McLeod, maintainer

work
urn:custom:narod:clir:durak#PAGAT_DURAK
номер
pagat.com, "Card Games: Beating Games", John McLeod, maintainer
вид
urn:custom:narod:clir:durak#encyclopedia_article

Perevodnoy Durak, page as retrieved 2026-09-17 (page footer: last updated 1 September 2026)

edition
urn:custom:narod:clir:durak#PAGAT_PEREVODNOY_2026
язык
en
официальность
unofficial
материализация
PINNED_UNOFFICIAL_COPY
жизненный цикл
adopted: 2026-09-01

Публикации

URIТипdocumentHashПолучено
https://www.pagat.com/beating/perevodnoy_durak.htmltext/plain; charset=utf-8sha256:7d2492116028c8068d48733cf299aa723aceaa1a00e019cd591a160be3431a4b2026-09-17T00:00:00Z

Фрагменты — 2

pass-card/proyezdnoy · paragraph · на него ссылаются: 2

en · unofficial · sha256:6c06d89ebac2dcc980eb3f47bd27e35f5de89255a163c3a4ec70c76c39c498edEN

In this variation, known in Russian as Perevodnoy durak s proyezdnym (transfer fool with a pass card), if the defender holds a trump of equal rank to the first attack card, the attack can be transferred to the next player by simply showing the trump. The trump does not have to be played: the defender keeps it.

Ссылаются нормы: ProyezdnoyIsSeparateVariant/TransferByShowingRequiresVariant, assert-hac78f408999921f19db8cba1aec447d09068dfbd079aba3f5815dc1fb9539526

objective-deal-and-play/transfer · paragraph · на него ссылаются: 1

en · unofficial · sha256:9fbf876128eb623a08015478ae53aef27dbee0533ad7e892bfb0f68e23deddc2EN

The only difference is that in Perevodnoy Durak the defender has an additional possibility. If the defender has a card of the same rank as the first attack card, the attack can be transferred. The defender plays this equal card and becomes the attacker, attacking the next player in turn with the two equal cards. The new defender in turn can add another equal card and transfer the attack (now of three cards) to the next player, who in turn could add the fourth card and transfer the attack again.

Ссылаются нормы: TransferPermitted

Podkidnoy Durak, page as retrieved 2026-09-17 (page footer: last updated 1 July 2026)

edition
urn:custom:narod:clir:durak#PAGAT_PODKIDNOY_2026
язык
en
официальность
unofficial
материализация
PINNED_UNOFFICIAL_COPY
жизненный цикл
adopted: 2026-07-01

Публикации

URIТипdocumentHashПолучено
https://www.pagat.com/beating/podkidnoy_durak.htmltext/plain; charset=utf-8sha256:b7fe14db987c78d69082abbf5343b3a7fceb95fca34941eccaafee51a49a53142026-09-17T00:00:00Z

Фрагменты — 4

the-play/attack-and-defence · paragraph · на него ссылаются: 2

en · unofficial · sha256:3e373f0414945a20d37e1f751df0218c4d473d43e9b18fec0d1c0b78c9cba38bEN

The player who begins the attack is the principal attacker, but after the defender has beaten the attacker's first card other opponents of the defender can join in the attack if they have suitable cards to attack with. The principal attacker always has priority - the others can only join in with permission. For instance, the principal attacker can say "Wait, I am playing" or "Go ahead", or even ask the others questions such as whether they have a trump to attack with, and if not continue the attack himself. In the individual game with four players, the second attacker is the player to the left of the defender, and this player also has priority over the third attacker, who is the player opposite the defender. However, scope for dialogue here is limited in that the second attacker can stop the third attacker from playing, but is not allowed to ask him about what cards he has or what card he should play.

Ссылаются нормы: CardLimitNotReached, assert-hb228425b2925aaf02ce3317bb7522561a010a5a3752db937160cb79defaf943b

the-result/draw · paragraph · на него ссылаются: 2

en · unofficial · sha256:dd74c8ceaa8f35c7d4b6a47d9cff7d5640cc573c64e2ad0bba3b3db315adb406EN

Note that the game can only end at the end of an bout. If after the final attack has been beaten off, no one has any cards left, the game is a draw. This can happen when one team attacks with all their remaining cards, and all of the defender's cards are used to beat off the attack. If at this point no one has any more cards and the talon is exhausted, the game is a draw, and the loser of the previous hand deals again - hence the saying: "Staryy durak khuzhe novykh dvukh" ("An old fool is worse than two new ones").

Ссылаются нормы: DrawIsPossibleReading/DrawWhenBothHandsEmpty, assert-h9c5ab1850252f1bef06fd77748c84ccf550ab2f1f9d8e3107bf24140d8a46348

the-play/picking-up · paragraph

en · unofficial · sha256:9d578abc5d5a5ffc2b24b3c336069504b9fea74289739ffda15545b33cef48acEN

If at any stage, the defender is unable to or does not wish to beat one of the attack cards, the defender must pick up all the cards played during the bout - both the attacking cards and the cards used to beat them. All these cards become part of the defender's hand. In addition, the players who were entitled to take part in the attack can give to the defender (face up) any further cards which they could legally have played if the attack had continued. These extra cards must also be added to the defender's hand. The bout is then over. Since the attack has succeeded, the defender does not get a turn to attack. The next attacker is the player to the left of the unsuccessful defender, and the new defender is the player to the left of the new attacker as usual.
the-play/drawing-from-the-talon · paragraph

en · unofficial · sha256:f536e3c35acfc187a792e47682cd244b85af4eaf0a860765e7e6bf70ac431773EN

After a bout is complete, all players who have fewer than six cards must if possible replenish their hands to six by drawing sufficient cards from the top of the talon. The attacker replenishes first, then the other players who joined in the attack, in clockwise order, and finally the defender.

Хэш рядом с текстом — sha256 его точных байтов. Он и есть проверка того, что показанный текст совпадает с закреплённым в пакете: расхождение роняет статику оракула.